Archive for the 'Combat & Tactics' Category

Thinking Like A Troll

Posted by Mike on November 17th, 2006

Let’s face it - one of the scariest monsters to face for a large part of your adventuring career is trolls.
They’re large, they have high physical stats and worse of all - they regenerate 5 hit points per round. This sort of near-invulnerability tends to lend itself to a level of fearlessness that is hard [...]

Sharing Personal Spells

Posted by Mike on November 10th, 2006

If you’ve ever played a spell caster of any description, you know that spells with a range of personal tend to be more powerful spells for their level largely due to this huge limitation.
Short of multi-classing and sharing spells with animal companions or familiars, there’s very few ways to get these spells on other party [...]

Trying Not To Be Hit

Posted by Mike on November 6th, 2006

Concealment is a condition in which the target with concealment is more difficult to hit than they normally would be. Having concealment grants a flat miss chance for attacks made against you. We all know this since it’s a core rules mechanic.
As we all also know, having concealment is great. It’s better than cover in [...]

Bounding Charge

Posted by Mike on October 31st, 2006

Charging is a tactic that can be very useful when you need to reach someone that’s just beyond your movement. It also has some nice complimentary feats such as Leap Attack.
One thing that’s always bugged me is that it’s effectively a once-per-encounter tactic since charging limits you to only move before the attack but no [...]

Street Fighting

Posted by Mike on October 30th, 2006

I was talking to Pat a few days ago about dirty fighting techniques. Something as simple as kicking dirt in someone’s face isn’t really outlined anywhere - either the “how to” or effect. My typical reaction is “let’s just make a feat that does that”. It allows you to basically define your own rules how [...]

Let’s Destroy Some Magic Items

Posted by Mike on October 17th, 2006

When most people think of magic item destruction they tend to think one of two things.
The first is Sunder. This is something any character can do, though it’s only “worth it” if you have the Improved Sunder feat - which requires a Strength of 13 and the Power Attack feat. This pretty much puts this [...]

The Intelligence Of Rage

Posted by Mike on October 13th, 2006

I’ve had some conversations about creatures raging and how much concern they have for their personal safety while in a raging state - both monsters and PCs.
I don’t think a creature while raging necessarily needs to be idiotic, mindless and so focused that they’ll willfully do things that do not grant any benefit. They can [...]

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