Archive for the 'Combat & Tactics' Category

Know Your Enemy

Posted by Mike on October 11th, 2006

Wizards has been posting a series of articles titled “Know Your Enemy”. There’s been six published thus far.
The articles give a quick blurb on 4 or 5 different monsters along with the appropriate Knowledge checks to find out various things about them. When we encounter “new” monsters in games that I’ve played the first thing [...]

Enlarge Person - You Rock My Socks

Posted by Mike on September 8th, 2006

One of the best abilities in D&D (in my opinion at least) is reach. While weapon reach is just OK, natural reach is where the party’s at. Nothing beats a large threaten area along with being able to attack adjacent foes. Well, maybe some things, but not many.

Examining The Tripper

Posted by Mike on September 2nd, 2006

Most everyone’s heard of someone playing a trip-heavy fighter. It can be a potentially devastating build in the right circumstances, but it’s far from foolproof. Let’s look at some of the major ways to build and buff your tripper and what obstacles you should avoid.

Spring Attack - Better Than You May Think

Posted by Mike on August 31st, 2006

I think everyone can agree that Spring Attack is a good feat.
It allows fighter types to effectively combat opponents with reach weapons or larger opponents with natural reach without subjecting themselves to painful Attacks of Opportunity. However, I think most people view Spring Attack as “that last feat they have to take before they can [...]

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