Archive for the 'DM Tips' Category

Creating Playable Puzzles For Your Games

Posted by Mike on January 2nd, 2007

As I mentioned in a previous post, I’ve been playing The Legend of Zelda: Twilight Princess on the Wii and I’m completely enamored with it. I play through the temples and wonder why none of the dungeons that I’ve played through in D&D have the same feel as they do.
While there’s a few very good [...]

Thinking Like A Troll

Posted by Mike on November 17th, 2006

Let’s face it - one of the scariest monsters to face for a large part of your adventuring career is trolls.
They’re large, they have high physical stats and worse of all - they regenerate 5 hit points per round. This sort of near-invulnerability tends to lend itself to a level of fearlessness that is hard [...]

The Intelligence Of Rage

Posted by Mike on October 13th, 2006

I’ve had some conversations about creatures raging and how much concern they have for their personal safety while in a raging state - both monsters and PCs.
I don’t think a creature while raging necessarily needs to be idiotic, mindless and so focused that they’ll willfully do things that do not grant any benefit. They can [...]

Let’s Talk About Scale

Posted by Mike on September 4th, 2006

One of the most frequent things that adventurers forget about is scale - the difference in size between them and some of their opponents. Let’s face it, no sane medium-sized creature will ever willfully seek out and attack a creature that’s huge or larger except under very specific circumstances. In addition, chances are we’d flee [...]