Archive for the 'Magic Items & Equipment' Category

Rod of Wonder – Mixing Things Up

Posted by Mike on September 20th, 2006

The Rod of Wonder is carried over from the Wand of Wonder from 2nd edition – a chaotic mess of potential, both good and bad. Due to some of the ways wands and rods were clarified in 3rd edition, the “wand” had to be left behind, but luckily the “wonder” part was kept. Despite the [...]

Dragonhide Armor Part 2 – The Details

Posted by Mike on September 14th, 2006

Yesterday I talked about the basics of dragonhide armor – which mostly focused on the availability of these item and how dragons should fit into the majority of campaigns. Today’s focus will be on how to properly price dragonhide armor and what effects it grants you.

Dragonhide Armor Part 1 – The Basics

Posted by Mike on September 13th, 2006

Some of the most powerful fantasy imagery revolves around dragons. Aside from the actual dragon itself, dragonhide armor is one of the most iconic fantasy items there is. Unfortunately, most references to them in core rule books leaves a lot to be desired. Today I want to look at how dragonhide armor fits into an [...]

Bows Are Broken

Posted by Mike on September 12th, 2006

Bows are broken. The ways in which they are broken also includes crossbows, though crossbows tend not to be as abusive given their slower rate of fire. I guess when we break it down, slings are also broken in this way, but who really uses slings anyway? These ranged weapons offer advantages that you don’t [...]

Magic Weapon Activation

Posted by Mike on September 7th, 2006

Your +1 Flaming Longsword has served you well through all your battles. But through it all, have you ever thought “What does my flaming sword do when I’m not killing things?” Does it burn while in your sheath? If so, is your sheath flame retardant? Can you start a fire in the woods with your [...]

Bringing Back 2nd ed-styled Weapons

Posted by Mike on August 30th, 2006

One thing that I thought was a lot of fun in 2nd edition was the goofy sorts of weapons you could create. This was before 3.x introduced the stricter way of pricing and limiting weapons to a set +10 max for non-epic weapons. While I think this change was for the best, it also limits [...]

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