Archive for the 'Magic' Category

Sharing Personal Spells

Posted by Mike on November 10th, 2006

If you’ve ever played a spell caster of any description, you know that spells with a range of personal tend to be more powerful spells for their level largely due to this huge limitation.
Short of multi-classing and sharing spells with animal companions or familiars, there’s very few ways to get these spells on other party [...]

Time Heals All Wounds

Posted by Mike on November 3rd, 2006

I have to admit that I love seeing a spell, class ability or other mechanic that has a name that enhances its flavor. Sometimes the choice for a name is obvious from the function it’s describing.
Sometimes the opposite is true as well - working from a potential name, describe the D&D mechanic that’s a perfect [...]

Let’s Destroy Some Magic Items

Posted by Mike on October 17th, 2006

When most people think of magic item destruction they tend to think one of two things.
The first is Sunder. This is something any character can do, though it’s only “worth it” if you have the Improved Sunder feat - which requires a Strength of 13 and the Power Attack feat. This pretty much puts this [...]

The Arcane Healer

Posted by Mike on October 10th, 2006

Healing has almost always been relegated to the realm of the divine. Somehow Bards sneak into the mix here, but we’ll ignore those flighty fools for now since their shortened spell list and spells per day limit them as efficient healers.
Dig in to find one method that arcane spellcasters can use to gain access to [...]

Craft + Fabricate = How Good?

Posted by Mike on September 15th, 2006

In the MMOs that I’ve played, I tend to get into the crafting system if it’s not broken. I’ve also played a craft-heavy PC in D&D.
While I have some very mixed feelings about the crafting system in D&D, let’s look at one of the few ways specifically mentioned to aid crafting - the Fabricate spell.

Enlarge Person - You Rock My Socks

Posted by Mike on September 8th, 2006

One of the best abilities in D&D (in my opinion at least) is reach. While weapon reach is just OK, natural reach is where the party’s at. Nothing beats a large threaten area along with being able to attack adjacent foes. Well, maybe some things, but not many.