Archive for the 'New Content' Category

Lapis Guardian (A.K.A. Pet Rock)

Posted by Mike on November 23rd, 2006

Solo adventurers or small parties are at a distinct disadvantage when it comes to resting and standing watch. Adding spellcasters into the mix only makes the matter worse.
Wizards, who seem to be unable to solve mundane problems with anything but magical solutions, have naturally created a small magical devices to help keep an eye out [...]

Ring of Resilience

Posted by Mike on November 16th, 2006

There are many different types of magical defenses available to those with the time, money and inclination to research them. The Ring of Resilience is no different. It offers some clear benefits to anyone that wears it, but is most powerful when combined with certain key abilities.

Lucky Dice

Posted by Mike on November 9th, 2006

D&D has many icons. Anything that’s attributed to the fantasy realm can almost certainly be tied back to D&D in some way. However, if you abstract a bit, up to the level of the player, there’s one thing that we all associate with D&D - and that’s dice.
Not only do dice have an obvious role [...]

Time Heals All Wounds

Posted by Mike on November 3rd, 2006

I have to admit that I love seeing a spell, class ability or other mechanic that has a name that enhances its flavor. Sometimes the choice for a name is obvious from the function it’s describing.
Sometimes the opposite is true as well - working from a potential name, describe the D&D mechanic that’s a perfect [...]

Barrel of Laughs

Posted by Mike on November 2nd, 2006

The consumption of alcohol is something that happens at most social events. Many people enjoy talking “over a few drinks” - be it in a pub with friends or a fancy formal gala with important heads of state.
And whether you enjoy drinking or not, it really does permeate most aspects of our society; along with [...]

Bounding Charge

Posted by Mike on October 31st, 2006

Charging is a tactic that can be very useful when you need to reach someone that’s just beyond your movement. It also has some nice complimentary feats such as Leap Attack.
One thing that’s always bugged me is that it’s effectively a once-per-encounter tactic since charging limits you to only move before the attack but no [...]

Street Fighting

Posted by Mike on October 30th, 2006

I was talking to Pat a few days ago about dirty fighting techniques. Something as simple as kicking dirt in someone’s face isn’t really outlined anywhere - either the “how to” or effect. My typical reaction is “let’s just make a feat that does that”. It allows you to basically define your own rules how [...]

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