Archive for the 'Skills & Feats' Category

Bounding Charge

Posted by Mike on October 31st, 2006

Charging is a tactic that can be very useful when you need to reach someone that’s just beyond your movement. It also has some nice complimentary feats such as Leap Attack. One thing that’s always bugged me is that it’s effectively a once-per-encounter tactic since charging limits you to only move before the attack but [...]

Street Fighting

Posted by Mike on October 30th, 2006

I was talking to Pat a few days ago about dirty fighting techniques. Something as simple as kicking dirt in someone’s face isn’t really outlined anywhere – either the “how to” or effect. My typical reaction is “let’s just make a feat that does that”. It allows you to basically define your own rules how [...]

The Arcane Healer

Posted by Mike on October 10th, 2006

Healing has almost always been relegated to the realm of the divine. Somehow Bards sneak into the mix here, but we’ll ignore those flighty fools for now since their shortened spell list and spells per day limit them as efficient healers. Dig in to find one method that arcane spellcasters can use to gain access [...]

Redefining The Heal Skill

Posted by Mike on October 3rd, 2006

The Heal Skill is one that often gets overlooked by most people since magic tends to replace its usefulness quite easily. In those few times that nobody has any healing spells or potions and a comrade’s lying on the ground dying, the rest of the PCs take turn making untrained Heal checks hoping for a [...]

Craft + Fabricate = How Good?

Posted by Mike on September 15th, 2006

In the MMOs that I’ve played, I tend to get into the crafting system if it’s not broken. I’ve also played a craft-heavy PC in D&D. While I have some very mixed feelings about the crafting system in D&D, let’s look at one of the few ways specifically mentioned to aid crafting – the Fabricate [...]

Spring Attack – Better Than You May Think

Posted by Mike on August 31st, 2006

I think everyone can agree that Spring Attack is a good feat. It allows fighter types to effectively combat opponents with reach weapons or larger opponents with natural reach without subjecting themselves to painful Attacks of Opportunity. However, I think most people view Spring Attack as “that last feat they have to take before they [...]