Archive for the 'Suggested Changes' Category

High Con Characters Take Longer To Heal

Posted by Mike on October 6th, 2006

Natural healing is a very simple mechanic. Natural Healing With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night. This unfortunately makes little sense and ends up screwing the characters with the most hit [...]

Redefining The Heal Skill

Posted by Mike on October 3rd, 2006

The Heal Skill is one that often gets overlooked by most people since magic tends to replace its usefulness quite easily. In those few times that nobody has any healing spells or potions and a comrade’s lying on the ground dying, the rest of the PCs take turn making untrained Heal checks hoping for a [...]