One thing that I thought was a lot of fun in 2nd edition was the goofy sorts of weapons you could create. This was before 3.x introduced the stricter way of pricing and limiting weapons to a set +10 max for non-epic weapons. While I think this change was for the best, it also limits some of the fun and randomness.
A good example of a weapon that I’m talking about would be a +1 longsword that’s +3 against cats and +3 against lizards.
First, let’s come up with a name for the ability that I’m proposing. Since I’ve heard the term “adaptive” used a number of times for various homebrew abilities, I’m going to shy away from that. Plus, the weapon doesn’t “change” per se, it’s merely more effective against certain types of creatures. How about Selective?
Read the rest of this entry »
Magic Items & Equipment, New Content | 494 Views | No Comments »